Neo Geo Rom Ng Sfix Rom

Neo Geo Rom Ng Sfix Rom Average ratng: 9,9/10 3671 votes

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Awesome emulator. I have the iOS version on my iPad also and it works great. I would like the icon to show up in the Xperia Play menu though. I tried to follow this tutorial like I did with some other emulators, but I'm unable to decompile it using the APK Manager he has in the tutorial. Have any of you tried to do this yet? I'd love to have this in my menu when I slide out the game pad.

**Edit** This is the error that I get when I try to decompile it.

Contents • • • • Release Date MAME 0.34b6 was released on 28 October 1998. Contributors The known contributors for this version are, in alphabetical order: • • • • • • • • • • • • • • • • • Specific Contributions The known contributions for this version are, in the order specified in the whatsnew: • added accurate colors in Jungler. Also fixed char flipping and sprite alignment. • improved Vastar. • added sound in Super Space Invaders. • added decay to Donkey Kong. • replaced the -fm option with -ym2203opl in the DOS version.

Y ng-lo.rom E09E253C sfix.sfx y ng-sfix.rom 354029FC Country Files usa_2slt.bin (USA) y neo-geo.rom E72943DE vs-bios.rom (Japan).

Added -noym3812opl to use the digital emulation of the YM3812 instead of the SoundBlaster OPL chip. Note that with -noym3812opl you also need external drum samples. • changed MAME so clone sets are not reported as missing by -verifyroms if only the parent set is present. • Version 1.05 of the SEAL audio library is now used for the DOS version. This should fix problems with the ENSONIQ AudioPCI and Creative PCI64 cards. • added a YM2610 emulator. This is used by the NeoGeo games.

• and added a TMS9900 emulator. • Major improvements to the NeoGeo emulation • Work on this driver also uncovered several bad rom dumps, most of which you can correct yourself, existing bad rom dumps should still work but will give checksum and/or rom length errors on startup.

• You need a zip file called neogeo.zip in your rompath. It should contain at least three files: • neo-geo.rom (128k) • ng-sfix.rom (128k) • ng-sm1.rom (128k) • The rom 'ng-sm1.rom' is badly dumped in many archives, you will need one that is 128k, see later for full details on bad roms. Using a 256k rom will still work but will give a length & checksum error on every game.

The bios zip file must be called neogeo.zip NOT neo-geo.zip, ie, there should be no dash in the middle. • You also need to place the game zip in your rompath.

If you do not know what 8 character filename the NeoGeo game you want to play has you can type: mame -listclones neogeo. That will list the 8 character zip names of all currently supported games. • FULL sound support, FM synth and ADPCM samples, on 90% of games using the YM2610 emulator. The games without working sound should be fixed soon. • Optional rom loading of samples: You may find games that worked before will not work now due to lack of memory as all the sound roms need to be loaded. Some games will require an extra 16 megabytes of memory to load the sound roms.

You can force Mame NOT to load these samples if you specify no sound BEFORE rom loading takes place. In Dos this means you must type: mame game -soundcard 0.

If you DO NOT specify soundcard 0 then all sound roms will be loaded and you may experience memory problems. • Improved graphics: • Auto-animations are supported, these are used in many games. The Neogeo graphics hardware can cause animation without intervention from the main cpu. You can see this in the backgrounds of games such as Karnov's Revenge, Street Hoops, Samurai Shodown, King Of Fighters, etc.

• Very accurate scaling support, including full screen zooms. • No more 'missing tiles' on zoomed graphics. • MAJOR speedup! You should see at least 20-50% increase on all games.

The downside is you will see a black screen for a few seconds at the start of every game as the graphics are converted to a custom format. There are many other optimisations in the video code too. • Fixed a bug in y-flipped tiles glitched when y.