Glu3d For 3ds Max 2012

Glu3d For 3ds Max 2012 Average ratng: 6,8/10 3529 votes

GARD Pro Not Registered There’s a new version of the glu3D fluid motion simulator for 3dsMax that brings it up to date with 3dsMax2012 and adds in CUDA computation for improved performance. It speeds up intensive computations that glu3D performs to calculate particle fluid dynamics. With this glu3D edition it is possible to simulate faster and with more particles than before; it is possible to simulate your scene more times; it is almost interactive. Animated fluid scenes with more quality and level of detai You can download their free Demo version at their site, or buy it for $760.

3DAliens has released a GPU-accelerated version of glu3D, its fluid. The plugin has also been updated to run under 3ds Max 2012.

INTRODUCTION The particularity of Glu3D its the ability of use liquid simulations with external particles using his PWrapper plugin. This mean that we don´t use the internal calcules of Glu3D, but the 'geometry creator' with standard particles systems. The results of this mix it´s really interesting and in some cases perfectly valid replacing the real liquids simulation created by Glu3D. Nevertheless, for precise and real liquids simulations it´s better to use Glu3D.

Note: Glu3D it´s a advanced fluid system created by 3DAliens. You can download a demo version from. START-UP We start from a very simple base scene, a ground plane and our classic teapot. Once suitably illuminated the scene (I`m choose Vray), we proceed to animate the teapot.

Kausalya suprabatham song mp3. For that, we use two modifiers: BEND, for the side movements, and STRETCH for the 'chewing gum' movements:-) The movements that we will realize will be rhythmic, as if it was dancing. In my case first I animated the Bend Modifier, and later, over this first animation, I have done the second movement. Here you feel free to animate the teapot as you like using different modifiers.

The chances here are that the teapot moves. In my case, the animation is 200 frames length. PROCEDURE I: Dirt-o-teapot Let´s go first to dirt our teapot. We don´t want to animate the dirting process, because the teapot remains dirty from the beggining. This will be useful too for simulating kind of mud over different surfaces, changing the materials. Here the imagination is the one that gives the orders.

The first is create a particle system. I choose in this case Particle Flow, because it´s more powerful that the Standard particles systems, and it allow us the effect that we want to do, otherwise will be costly to do. So, we create a new Particle Flow event, and edit it so that generate the particles from the surface of the teapot, not moving and no creating newer particles. These are the settings from this particle system: We moving by the Timeline, seeing that the particles still remain in the surface of the teapot, while this bend and strech. Now we create a Pwrapper system, that is part of the Glu3D pack. The Pwrapper system allow us create a geometry with the liquid or mud look, without using the Glu3D system.